Warden
Initiator · Fearless · One Man Army
Lore
Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden's parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Versatile to learn · Freedom's Cost
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
The Oracle’s file on Warden What fans say about Warden
In-game biography · Source notes · Art from Deadlock Wiki · Game assets © Valve
Warden’s abilities
Alchemical Flask
Damage and debuff enemies nearby
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
- Damage
- 60 + 0.63 × Spirit
- Move Speed
- -16%
- Weapon Damage
- -30%
- Slow Duration
- 3s
- Weapon Debuff Duration
- 7s
Upgrades
- 1 AP
Hit enemies lose 1 Stamina
- 2 AP
+35 Damage and -25% Weapon Damage
- 5 AP
-7s Cooldown and +2m Radius Applies -30% Fire Rate
Base values with no items, from the Deadlock API, November 2, 2026. Patches change them.
The file on Warden
Everything confirmed. Pick a box, then open any source to see the proof.
Origins
How Warden got here.
Warden comes from a line of militant alchemists who trained for a mystic apocalypse, until it became a family joke.
SourceWarden’s biography
In the game“Coming from a lineage of militant alchemists”
Warden’s biography “amusing anecdotes told by their superstitious grandparents”
Warden’s biography When the portal opened in Central Park, Warden's parents were caught unprepared.
SourceWarden’s biography, Warden
In the game“When the portal opened in Central Park”
Warden’s biography “My family failed to protect this city once before… it cannot happen again.”
Warden, when picked So Warden was trained from birth as a killing machine, which The Doorman calls a lost childhood.
SourceWarden’s biography, The Doorman
In the game“Warden was trained since birth to be a supernatural killing machine”
Warden’s biography “What do you want, Warden? I can't restore the childhood you were denied, but you can be happy here. All you have to do is choose to stay.”
The Doorman, using an ultimate on Warden
Why Warden is in the ritual
Their own words first. The Patrons want something, so read theirs as offers.
To stop the Patrons from ever entering our world.
SourceWarden’s biography, Drifter
In the game“stopping the Patrons from ever entering our world”
Warden’s biography “You must really hate the Patrons if you're willing to work with a guy like me.”
Drifter, to Warden, before a match Each Patron offers Warden the other's death.
SourceThe Archmother
In the game“I know you hate The Archmother Warden, but today she is not your enemy… she is the path that will lead you to destroying The Hidden King once and for all.”
The Archmother, to Warden, as a match begins To make up for what Warden's parents didn't do.
SourceWarden
In the game“I will make up for my parents' failures.”
Warden, when picked
Factions and organizations
Who they work with, fight and answer to.
The OSIC
Warden says it's out of its depth.
SourceWarden
In the game“The OSIC is out of their depth.”
Warden, on killing Haze Fairfax Industries
Warden says it needs to fall.
SourceWarden
In the game“Fairfax industries needs to fall.”
Warden, on killing McGinnis The 7th Moon
Warden won't let it get a foothold.
SourceWarden
In the game“I won't let the 7th Moon get a foothold in New York.”
Warden, on killing Yamato
Cool facts
The small things worth knowing.
Drifter says Warden must really hate the Patrons to work with Drifter.
SourceDrifter
In the game“You must really hate the Patrons if you're willing to work with a guy like me.”
Drifter, to Warden, before a match Haze tells Warden that if something doesn't happen, they're both dead.
SourceHaze
In the game“Because if you don't we're both dead.”
Haze, to Warden, before a match Lady Geist and Dynamo both tell Warden not to worry about them.
SourceLady Geist, Dynamo
In the game“Don't worry about me, Warden. I know what's at stake.”
Lady Geist, to Warden, before a match “I appreciate the sentiment Warden, but don't worry about me: I'll be beside you, not behind you.”
Dynamo, to Warden, before a match
Loading the voice lines…